Much like how the Elemental Evil Player's Companion introduced a bunch of elemental-based cantrips, I would like to see a future supplement that does something similar but for cantrips that alter weapons. Shillelagh is very much a one-of-a-kind cantrip (Booming Blade and Green-Flame Blade are close.ish) and I think there could be some interesting ideas that could be introduced. There are plenty of cantrips in DnD 5e, and there can be some slight overlap in utility and damage between certain cantrips (Produce Flame/Firebolt and Prestidigitation/Thaumaturgy come to mind). So whether or not this ability will be read one way or another will depend on the table and the DM.Shillelagh is a cantrip exclusive to Druids (or those that can get some form of access to Druid spellcasting like Nature Clerics or Druidic Warrior Rangers) that takes a bonus action to convert a club or quarterstaff into a wisdom-based weapon that deals magical bludgeoning damage that lasts for a minute. There's enough ambiguity to argue, and it's the kind of '3v1l munchk1n ch33z' that will attract arguments. Will people, up to and including the designers of the game, say it's wrong and not RAW? Also almost certainly yes. So is this the most logical reading of those abilities? Almost certainly yes, i'd say. However when you are transforming a spell through multiple abilities, especially with some kind of flashy sounding (but actually kind of dubious) payoff that 'seems strong' to the first glance of people not particularly heavy on math, people will try to find something to disagree with and any ambiguity (even a nonexistent one) will become a point of contention. Few people would dispute that a spell counting as a Sorcerer spell despite being on the Cleric spell list could not benefit from a Sorcerer ability saying that you could add cha to the damage of a sorcerer spell, or something. If Magic Missile counts as a cleric spell for you, then it does so regardless of which class ability is affecting Magic Missile later. To me, a 'cleric spell' is a spell from the cleric spell list, cast using the ability score clerics use, and otherwise following any specific rules cleric spells have that spells for other classes don't. Related: Can you choose same spell twice from different sources? What makes a spell being cast considered to be a spell?ĭepends on what you think 'This cantrip/spell counts as a spell' means. If everything is legal, you should have 3 variants of Shillelagh, one using Wisdom, Charisma, and Constitution as their spellcasting ability. Constitution is your spellcasting ability for these spells. ![]() Once you cast it, you must finish a short or long rest before you can cast it again through the mark. You learn that spell and can cast it through your mark. In addition, choose a 1st-level spell from the sorcerer spell list. You learn a cantrip of your choice from the sorcerer spell list. Finally when you have the option to gain a feat, select Aberrant Dragonmark, again selecting Shillelagh. ![]() Now this spell becomes a sorcerer spell for you. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. Select Shillelagh as your cleric cantrip. This cantrip counts as a cleric cantrip for you, so next level up Sorcerer, with the Divine Soul subclass. ![]() This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. At first level select cleric, with the nature domain using the feature Acolyte of Nature to select Shillelagh.Īt 1st level, you learn one druid cantrip of your choice.
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